The best strategy is to sidestep, swing your weapon around, and let them slam into it at top speed, dealing massive damage. Bullfight Boss: Sophits (and some other enemies) will charge at you.Armour can also be smashed through the better stuff is heavier and more expensive, but tends to be very resilient and will only shatter if it takes a seriously solid hit from a heavy weapon like the Colossus or Iblis' Claw. If struck repeatedly with an ice-enchanted weapon, they also become more brittle and easier to break. Breakable Weapons: Weapons can break, if abused.Where does the ammo come from? Nobody knows. Bottomless Magazines: The guns automatically reload after about five seconds.Said machines swing weapons as large as they are, so pretty much every weapon qualifies. BFS: Flying machines are slightly taller than humans in the background.Bamboo Technology: The aforementioned flying machines.The main titles are read out prior to each Arena fight. Badass Boast: As you defeat enemies in the arenas and perform various feats (smashing many pieces of armour, etc.) you gain some fairly impressive titles.And it's on a long chain, so you can't defend with it and a slight miss will leave your intended target unharmed while throwing you forcefully against their weapon. However, due to its weight, once you've swung it, you have very little control over where it goes. The heaviest weapon in the game, capable of destroying an armoured machine in two or three normal hits. Sometimes it misfires, but other times you can disarm an enemy with the force of the shot, or smash through armour and inflict Massive Damage. They have exceptionally fickle fuses, sometimes detonating at the lightest touch, and other times letting you catch them on your weapon and sling them back at the enemy who fired them. It can fire three slow-moving, explosive rockets between reloading. Whisper, a sort of rocket/grenade launcher.Awesome but Impractical: Many of the weapons, especially the guns.Audible Sharpness: Heard whenever a hit is scored with a slashing weapon.You get all sorts of fancy titles too, for various feats, achievements and suchlike. Asskicking Equals Authority: Your many-titled enemies are suggested to have fought and won many battles to get where they are.Let's just say that the Giant Flyers and Floating Continents should be your first clue that this isn't reality as you know it. Artistic License Physics: There's people who bemoan that the flying machines and their method of combat would be physically impossible-but it's Justified by an explanation by Seraph.PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples. Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup.
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